
#include "BattleLineTroop.h"

CBattleLineTroop::CBattleLineTroop(void)
{

}

CBattleLineTroop::~CBattleLineTroop(void)
{

}

void CBattleLineTroop::Init()
{
	CGameEntity::Init();
}

void CBattleLineTroop::Update(float fTime)
{
	CGameEntity::Update(fTime);
}

void CBattleLineTroop::Render()
{
	CGameEntity::Render();
}

void CBattleLineTroop::Deinit()
{
	CGameEntity::Deinit();
}